evert gist felülvizsgálása 2 years ago. Revízióhoz ugrás
1 file changed, 223 insertions
bezier.ts(fájl létrehozva)
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| 1 | + | import { vec2 } from 'gl-matrix'; | |
| 2 | + | import './index.scss'; | |
| 3 | + | ||
| 4 | + | const canvas = document.createElement('canvas'); | |
| 5 | + | const ctx = canvas.getContext('2d')!; | |
| 6 | + | ||
| 7 | + | interface Bezier { | |
| 8 | + | start: vec2; | |
| 9 | + | controlS: vec2; | |
| 10 | + | controlE: vec2; | |
| 11 | + | end: vec2; | |
| 12 | + | } | |
| 13 | + | ||
| 14 | + | interface DrawBezier extends Bezier { | |
| 15 | + | width: number; | |
| 16 | + | color: string; | |
| 17 | + | } | |
| 18 | + | ||
| 19 | + | const cursor: vec2 = [0, 0]; | |
| 20 | + | let movingPoint: vec2 | undefined; | |
| 21 | + | let currentCurve: Bezier | undefined; | |
| 22 | + | let currentPointIndex: number | undefined; | |
| 23 | + | let handleOffset: vec2 | undefined; | |
| 24 | + | let pointOffsets: vec2[] = []; | |
| 25 | + | let shiftDown = false; | |
| 26 | + | ||
| 27 | + | const drawCirclei = (x: number, y: number, radius: number) => { | |
| 28 | + | ctx.beginPath(); | |
| 29 | + | ctx.arc(x, y, radius, 0, 2 * Math.PI, false); | |
| 30 | + | ctx.fill(); | |
| 31 | + | ctx.stroke(); | |
| 32 | + | }; | |
| 33 | + | const drawCirclep = (point: vec2, radius: number) => | |
| 34 | + | drawCirclei(point[0], point[1], radius); | |
| 35 | + | ||
| 36 | + | const drawBezier = (bezier: DrawBezier) => { | |
| 37 | + | ctx.strokeStyle = bezier.color; | |
| 38 | + | ctx.lineWidth = bezier.width; | |
| 39 | + | ctx.beginPath(); | |
| 40 | + | ctx.moveTo(bezier.start[0], bezier.start[1]); | |
| 41 | + | ctx.bezierCurveTo( | |
| 42 | + | bezier.controlS[0], | |
| 43 | + | bezier.controlS[1], | |
| 44 | + | bezier.controlE[0], | |
| 45 | + | bezier.controlE[1], | |
| 46 | + | bezier.end[0], | |
| 47 | + | bezier.end[1] | |
| 48 | + | ); | |
| 49 | + | ctx.stroke(); | |
| 50 | + | }; | |
| 51 | + | ||
| 52 | + | const inCircle = (point: vec2, circle: vec2, radius: number) => | |
| 53 | + | vec2.dist(point, circle) < radius; | |
| 54 | + | ||
| 55 | + | const drawHandle = (point: vec2, radius: number) => { | |
| 56 | + | ctx.fillStyle = inCircle(cursor, point, radius + 1) | |
| 57 | + | ? 'rgba(0, 0, 0, 0.15)' | |
| 58 | + | : 'transparent'; | |
| 59 | + | ctx.strokeStyle = '#000'; | |
| 60 | + | ctx.lineWidth = 1; | |
| 61 | + | drawCirclep(point, radius); | |
| 62 | + | }; | |
| 63 | + | ||
| 64 | + | const lines: DrawBezier[] = [ | |
| 65 | + | { | |
| 66 | + | start: [100, 100], | |
| 67 | + | controlS: [250, 250], | |
| 68 | + | controlE: [500, 250], | |
| 69 | + | end: [650, 100], | |
| 70 | + | width: 15, | |
| 71 | + | color: '#ff11aa', | |
| 72 | + | }, | |
| 73 | + | ]; | |
| 74 | + | ||
| 75 | + | const getControlledBezier = () => { | |
| 76 | + | let bezier: Bezier | undefined; | |
| 77 | + | let point: vec2 | undefined; | |
| 78 | + | let pindex: number | undefined; | |
| 79 | + | ||
| 80 | + | for (const curve of lines) { | |
| 81 | + | if (inCircle(cursor, curve.start, curve.width + 5 + 1)) { | |
| 82 | + | bezier = curve; | |
| 83 | + | point = curve.start; | |
| 84 | + | pindex = 0; | |
| 85 | + | } | |
| 86 | + | ||
| 87 | + | if (inCircle(cursor, curve.end, curve.width + 5 + 1)) { | |
| 88 | + | bezier = curve; | |
| 89 | + | point = curve.end; | |
| 90 | + | pindex = 3; | |
| 91 | + | } | |
| 92 | + | ||
| 93 | + | if (inCircle(cursor, curve.controlS, 10 + 1)) { | |
| 94 | + | bezier = curve; | |
| 95 | + | point = curve.controlS; | |
| 96 | + | pindex = 1; | |
| 97 | + | } | |
| 98 | + | ||
| 99 | + | if (inCircle(cursor, curve.controlE, 10 + 1)) { | |
| 100 | + | bezier = curve; | |
| 101 | + | point = curve.controlE; | |
| 102 | + | pindex = 2; | |
| 103 | + | } | |
| 104 | + | } | |
| 105 | + | ||
| 106 | + | return { bezier, point, pindex }; | |
| 107 | + | }; | |
| 108 | + | ||
| 109 | + | const getHandleOffset = () => { | |
| 110 | + | if (!currentCurve || !movingPoint) { | |
| 111 | + | return; | |
| 112 | + | } | |
| 113 | + | ||
| 114 | + | if (currentPointIndex === 1) { | |
| 115 | + | handleOffset = vec2.sub( | |
| 116 | + | vec2.create(), | |
| 117 | + | currentCurve.start, | |
| 118 | + | currentCurve.controlS | |
| 119 | + | ); | |
| 120 | + | } else if (currentPointIndex === 2) { | |
| 121 | + | handleOffset = vec2.sub( | |
| 122 | + | vec2.create(), | |
| 123 | + | currentCurve.end, | |
| 124 | + | currentCurve.controlE | |
| 125 | + | ); | |
| 126 | + | } else { | |
| 127 | + | handleOffset = undefined; | |
| 128 | + | ||
| 129 | + | if (currentPointIndex === 0 || currentPointIndex === 3) { | |
| 130 | + | pointOffsets = [ | |
| 131 | + | vec2.sub(vec2.create(), currentCurve.start, movingPoint), | |
| 132 | + | vec2.sub(vec2.create(), currentCurve.controlS, movingPoint), | |
| 133 | + | vec2.sub(vec2.create(), currentCurve.controlE, movingPoint), | |
| 134 | + | vec2.sub(vec2.create(), currentCurve.end, movingPoint), | |
| 135 | + | ]; | |
| 136 | + | } | |
| 137 | + | } | |
| 138 | + | }; | |
| 139 | + | ||
| 140 | + | const relativeMove = () => { | |
| 141 | + | if (!currentCurve || !movingPoint) { | |
| 142 | + | return; | |
| 143 | + | } | |
| 144 | + | ||
| 145 | + | if (currentPointIndex === 1) { | |
| 146 | + | vec2.add(currentCurve.start, movingPoint, handleOffset!); | |
| 147 | + | } else if (currentPointIndex === 2) { | |
| 148 | + | vec2.add(currentCurve.end, movingPoint, handleOffset!); | |
| 149 | + | } else { | |
| 150 | + | vec2.add(currentCurve.start, pointOffsets[0], movingPoint); | |
| 151 | + | vec2.add(currentCurve.controlS, pointOffsets[1], movingPoint); | |
| 152 | + | vec2.add(currentCurve.controlE, pointOffsets[2], movingPoint); | |
| 153 | + | vec2.add(currentCurve.end, pointOffsets[3], movingPoint); | |
| 154 | + | } | |
| 155 | + | }; | |
| 156 | + | ||
| 157 | + | function resize() { | |
| 158 | + | canvas.width = window.innerWidth; | |
| 159 | + | canvas.height = window.innerHeight; | |
| 160 | + | } | |
| 161 | + | ||
| 162 | + | function draw() { | |
| 163 | + | ctx.clearRect(0, 0, canvas.width, canvas.height); | |
| 164 | + | ctx.lineCap = 'round'; | |
| 165 | + | lines.forEach((item) => { | |
| 166 | + | drawBezier(item); | |
| 167 | + | drawHandle(item.start, item.width + 5); | |
| 168 | + | drawHandle(item.end, item.width + 5); | |
| 169 | + | drawHandle(item.controlS, 10); | |
| 170 | + | drawHandle(item.controlE, 10); | |
| 171 | + | }); | |
| 172 | + | } | |
| 173 | + | ||
| 174 | + | function loop() { | |
| 175 | + | requestAnimationFrame(loop); | |
| 176 | + | draw(); | |
| 177 | + | } | |
| 178 | + | ||
| 179 | + | canvas.addEventListener('mousemove', (ev) => { | |
| 180 | + | cursor[0] = ev.clientX; | |
| 181 | + | cursor[1] = ev.clientY; | |
| 182 | + | ||
| 183 | + | if (movingPoint) { | |
| 184 | + | if (shiftDown && currentCurve) { | |
| 185 | + | getHandleOffset(); | |
| 186 | + | } | |
| 187 | + | ||
| 188 | + | vec2.copy(movingPoint, cursor); | |
| 189 | + | ||
| 190 | + | if (shiftDown && currentCurve) { | |
| 191 | + | relativeMove(); | |
| 192 | + | } | |
| 193 | + | } | |
| 194 | + | }); | |
| 195 | + | ||
| 196 | + | canvas.addEventListener('mousedown', (ev) => { | |
| 197 | + | const { point, bezier, pindex } = getControlledBezier(); | |
| 198 | + | if (point && bezier) { | |
| 199 | + | movingPoint = point; | |
| 200 | + | currentCurve = bezier; | |
| 201 | + | currentPointIndex = pindex; | |
| 202 | + | } | |
| 203 | + | }); | |
| 204 | + | ||
| 205 | + | canvas.addEventListener('mouseup', () => { | |
| 206 | + | movingPoint = undefined; | |
| 207 | + | }); | |
| 208 | + | ||
| 209 | + | window.addEventListener('keydown', (ev) => { | |
| 210 | + | if (ev.key === 'Shift') { | |
| 211 | + | shiftDown = true; | |
| 212 | + | } | |
| 213 | + | }); | |
| 214 | + | ||
| 215 | + | window.addEventListener('keyup', (ev) => { | |
| 216 | + | if (ev.key === 'Shift') { | |
| 217 | + | shiftDown = false; | |
| 218 | + | } | |
| 219 | + | }); | |
| 220 | + | resize(); | |
| 221 | + | window.addEventListener('resize', resize); | |
| 222 | + | document.body.appendChild(canvas); | |
| 223 | + | loop(); | |
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